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Lorecraft

Turn characters, places, and events into a connected world that guides your next tabletop RPG session.

The idea

Built for game masters who need to keep a campaign coherent as its world grows, Lorecraft combines worldbuilding and session preparation in a private workspace. Maps, notes, and relationships connect to the story, making them easier to revisit while planning.

What you can do

  • Build characters, locations, and other world elements with Markdown text, images, attributes, tags, and relationships.
  • Explore connections through graphs and family trees, place markers on maps, and organize eras and events on a timeline.
  • Plan campaigns and quests with priorities and progress tracking, then prepare objectives, scenes, characters, locations, and checklists for each session.
  • Record what happened in a session journal and use a notes canvas connected to world entities.
  • Back up content as JSON, restore it through import, and generate PDF reports for reference.

My contribution

Conceived and developed entirely by Pedro Henrique Ferreira Zampronha. The concept brings world organization together with campaign preparation and session records.

How it works in practice

The workspace is personal and private. The player view is an internal read-only preview, with visibility controls and private game master notes; it does not create player accounts or multiplayer collaboration. JSON provides a restorable backup, while PDF is a reference report.

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